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  • Different Star Trek Security Chiefs handle their roles with varying levels of success, given the dangerous aliens and anomalies they face.
  • The role of Security Chief has evolved over time, becoming one of the most important positions on a starship and often filled by a main cast member.
  • The best Chiefs of Security in Star Trek are characterized by their unique skill sets, whether it be martial arts prowess, tactical innovation, or keen observation skills.

Working in security on a Federation starship or space station is not an easy task, and different Star Trek Security Chiefs handle the job with varying levels of success. The galaxy is full of dangerous aliens and mysterious anomalies, and Starfleet security officers must do their best to be prepared for any threat. While the Chief of Security is often skilled in hand-to-hand fighting, they must also be able to sniff out potential threats and have a mind for combat tactics. Though not every security chief mans the ship's weapons stations, some do serve as the chief tactical officer as well.

Starfleet Officers must be prepared to encounter all manner of dangers in their mission to explore strange new worlds, and the security team usually serves as the first line of defense. Star Trek: The Original Series' USS Enterprise did not have a prominent Chief of Security, which might explain why so many red shirt-wearing officers lost their lives on TOS . By the time of Star Trek: The Next Generation , the Security Chief became one of the most important positions on the ship and the character who fills the position is usually a member of the main cast. Here are 11 of the best (and not so great) Chiefs of Security in Star Trek.

In celebration of Screen Rant's 20th anniversary, check out 20 of the greatest Star Trek characters to be introduced in the last 20 years.

11 Commander Ellen Landry - Star Trek: Discovery

Commander Ellen Landry (Rekha Sharma) was Chief of Security of the USS Discovery in early in Star Trek: Discovery season 1, and she didn't exactly distinguish herself in the role. Cold and rude to Michael Burnham (Sonequa Martin-Green) when Starfleet's first mutineer was transferred to Discovery, Landry's arrogance quickly got her killed by a giant tardigrade named Ripper . Landry lasted just two episodes of Star Trek: Discovery, and she ended up being the show's version of a red shirt despite her blue Starfleet uniform.

10 Rok-Tahk - Star Trek: Prodigy

The youngest Security Chief in Star Trek history, Rok-Tahk (Rylee Alazraqui) took on the assigment when she and her young friends commandeered the USS Protostar. As Brikar, Rok-Tahk's intimidating size and great strength make her an ideal Chief of Security on the surface. However, Rok-Tahk's true talents lie in the sciences, and it soon became apparent that playing the role of Security Chief was a waste of Rok-Tahk's abilities in Star Trek: Prodigy . Rok-Tahk's budding genius saved the ragtag teenage crew of the Protostar on more than one occasion, and she transitioned into the more suitable roles of Science Officer and xenobiologist before the end of Star Trek: Prodigy season 1 .

9 Commander D. Nhan - Star Trek: Discovery

Commander Nhan (Rachael Ancheril) replaced Ellen Landry as Chief of Security of the USS Discovery. A Barzan, Nhan was serving as an engineer on the USS Enterprise when she joined Captain Christopher Pike (Anson Mount) and transferred to the Discovery during the Red Angel mission. Nhan traveled with the Discovery to the 32nd century, where she then left the ship and became a replacement Barzan on the USS Tikhov. In Star Trek: Discovery season 4, Nhan briefly returned to the Discovery during the Dark Matter Anomaly crisis, but she felt her place was elsewhere besides Captain Burnham's ship.

8 Pavel Chekov - Star Trek: The Original Series

Although Pavel Chekov (Walter Koenig) mostly serves as the navigator on Star Trek: The Original Series, he takes on many different roles during the TOS films. Chekov briefly serves as Security Chief and Tactical Officer on the USS Enterprise sometime before the events of Star Trek: The Motion Picture . Chekov also studies the sciences and serves as the acting Science Officer on the Enterprise after Spock's death in Star Trek II: The Wrath of Khan . After the events of Star Trek IV: The Voyage Home , Chekov resumes his post as a navigator on the USS Enterprise-A. While Chekov is undoubtedly an accomplished and likable Starfleet officer, his skills seem better suited to a position other than security.

7 Lt. Tasha Yar - Star Trek: The Next Generation

In Star Trek: The Next Generation season 1, Lt. Tasha Yar (Denise Crosby) served as Chief of Security on the USS Enterprise-D under the command of Captain Jean-Luc Picard (Patrick Stewart). Yar was a skilled martial artist and an excellent hand-to-hand fighter, and she was never afraid to face threats to the Enterprise head-on. However, Tasha often reacted emotionally to threatening situations without fully thinking through her actions. On several occasions, Captain Picard had to tell Lt. Yar to stand down when she wished to fight a dangerously powerful opponent. Tasha would likely have grown into a legendary Security Chief but Yar was tragically killed near the end of TNG season 1.

6 Lt. Shaxs - Star Trek: Lower Decks

Lt. Shaxs (Fred Tatasciore) fought in the Bajoran resistance during the Cardassian Occupation of Bajor, before eventually becoming the Security Chief on the USS Cerritos. Shaxs often suggests the most violent solution to problems that arise, and his go-to recommendation is usually ejecting the warp core, but the burly Barjoran cares deeply about the Cerritos and her crew, especially his main squeeze, Dr. T'Ana (Gillian Vigman). Shax has taken Lieutenants Sam Rutherford (Eugene Cordero) and Brad Boimler (Jack Quaid) under his wing as part of his "bear pack." Shaxs makes sure that his security team members have time to unwind, but they always react quickly and methodically when a threat arises.

5 Lt. Malcolm Reed - Star Trek: Enterprise

As the senior Armory Officer aboard the Enterprise NX-01, Lt. Malcolm Reed (Dominic Keating) was the forerunner of the Starfleet Security Chief. Reed's innovations include the "Reed Alert," which became the standard starship Red Alert. On Star Trek: Enterprise , Malcolm often has to improvise and come up with tactical solutions on the fly. In the years before the founding of the United Federation of Planets, and Captain Jonathan Archer (Scott Bakula) and his crew encounter a lot of firsts. Reed sometimes adopts a shoot-first attitude, but his history with the Starfleet Intelligence organization Section 31 gives him a tactical edge.

4 Lt. La'an Noonien-Singh - Star Trek: Strange New Worlds

In the first two seasons of Star Trek: Strange New Worlds , Lt. La'an Noonien-Singh (Christina Chong) has proven herself to be a smart and capable Security Chief who can hold her own in a fight. As a child, La'an was the only survivor of a brutal Gorn attack and has since become an expert in fighting the Gorn. La'an has twice served as Acting First Officer of the USS Enterprise to substitute for Number One (Rebecca Romijn), but she takes her job as Security Chief on the Enterprise very seriously. La'an vigilantly keeps a sharp eye out for any threats to the ship. Although she struggles to let people in, La'an cares deeply about her crew and would do almost anything to protect them.

3 Lt. Worf - Star Trek: The Next Generation

As a character, Worf (Michael Dorn) did not truly come into his own until he transferred from the Enterprise to space station Deep Space 9. While it makes sense for the Klingon warrior to be in charge of security, his skills could be put to better use elsewhere. Despite his strength, Worf gets taken down by many villainous aliens over the years, and his Klingon sense of honor sometimes conflicts with his Starfleet duties. After Worf switches to the command track and becomes a regular on Star Trek: Deep Space Nine , he develops into a more successful Starfleet Officer. When Worf returns in Star Trek: Picard season 3, he has joined Starfleet Intelligence, and his job managing field assets, like Commander Raffi Musiker (Michelle Hurd), seems to suit him well.

2 Lt. Commander Tuvok - Star Trek: Voyager

Lt. Commander Tuvok (Tim Russ) serves as Chief of Security and Chief Tactical Officer on the USS Voyager under the command of Captain Kathryn Janeway (Kate Mulgrew). As a Vulcan, Tuvok not only has an extremely logical and analytical mind, but also possesses enhanced strength and stamina. Tuvok was undercover on the Maquis ship Val Jean when it was thrown into the Delta Quadrant. After the USS Voyager follows the Val Jean, Tuvok rejoins Captain Janeway as her second officer. Despite his Vulcan stoicism, Tuvok sometimes grows annoyed with Voyager's chef Neelix (Ethan Phillips) and often delivers clever sarcastic remarks. Throughout Voyager's seven-year journey through the Delta Quadrant, Tuvok maintains security on the ship, even when facing dangerous unknown threats.

1 Constable Odo - Star Trek: Deep Space Nine

Not only does Constable Odo (René Auberjonois) have excellent observation skills and attention to detail, but his Changeling abilities also give him an edge over other security officers. As the Chief of Security on space station Deep Space 9, Odo strives to maintain order and values justice above all else. As an impartial third party, he is not beholden to the laws of Starfleet, and he makes his own rules when it comes to the space station. Odo almost never carries a weapon but is still tough on those who break the rules, and he has a stellar reputation for always getting his man. Despite this, Odo has a big heart and a reserved, almost shy personality. Throughout seven seasons of DS9 , Odo always maintains strict security on the station, and he remains one of the best detectives and the best Security Chief in all of Star Trek .

  • Star Trek: The Next Generation
  • Star Trek: The Original Series

From Star Trek: Theurgy Wiki

Starfleet Security.png

Starfleet Security was one of the oldest institutions with its origins dating back to Earth Starfleet , responsible for safeguarding the Federation from internal and external threats, for conducting criminal investigations, and for guarding Federation facilities. [ Source: Memory Alpha ]

Starfleet Security was also the armed special forces of the fleet. Duties ranged from putting yourself between a phaser and the Commanding Officer of the ship, patrolling the ship for endless hours, and even engaging hostile threats upon uncharted planetoids.

To be a member of Starfleet Security, one needed the ability to foresee a problem and avert it, and think on one's feet to figure out a decisive, effective solution to the situation at hand. A Security Officer had to have an understanding of the scenario and the people involved, knowing the problem s/he was dealing with inside and out. S/he needed to be prepared to use force to neutralize any and every threat, but only use it as a last resort. S/he was protective of the ship and crew, and was required to defend both to their last breath.

  • 1 Mission Status
  • 2 Positions
  • 3.1 Aims & Directives
  • 3.2 Duties & Responsibilities
  • 3.3 During Sentry & Patrol Duties
  • 4.1 General Duties
  • 4.2.1 Ceremonial Duties
  • 5.1 Forearm PADDs
  • 5.2 Visor Display
  • 5.3 Exosuit Demonstration
  • 6 Security Access Levels
  • 7 Restricted Access
  • 8 Controlled Access
  • 9 Sealed Compartments
  • 10 Disclaimer Notice

Mission Status

This segment describes the current situation aboard the Theurgy .

UNDER CONSTRUCTION

(Under Construction) As of 2381, these were the different roles in this department:

Standing Orders

star trek security team

All Security Officers were at all times responsible for carrying out standing orders. Standing orders were permanent, unless cancelled by the CSec.

Aims & Directives

  • To preserve the integrity of the ship against intrusion and insurrection.
  • To provide protection for landing parties entering unexplored or hazardous territory.
  • To act in concert with Damage Control and Medical personnel in seeking out and rescuing personnel trapped in hazardous areas or missing in action.
  • To ensure the safety of visiting dignitaries.
  • To provide armed escort for Flag and Senior Officers venturing into hazardous territory.
  • To serve as an honour guard as designated.
  • To ensure the integrity of restricted areas of the ship against entry by unauthorized personnel.
  • To provide a first-line strike force for boarding hostile vessels.
  • To oversee transfer and/or confinement of persons under legal arrest or in custody.
  • To act as bailiffs for onboard legal proceedings.
  • To oversee the safe and orderly proceedings of any partial evacuation of the ship, or to aid in the full abandonment of the ship.
  • To serve as a rescue force for any crewmember or citizen of the United Federation of Planets who was incarcerated or held hostage illegally by any hostile power and/or government.
  • To effectively intervene in intra-crew disputes, or in disputes between crew members and civilians.
  • To ensure the observance of applicable Starfleet Directives by civilian personnel on Starfleet vessels or facilities.
  • To ensure peaceful contact by all parties in Starfleet and Federation supervised negotiations
  • To maintain alertness at post or duties until such time as relieved by qualified personnel.

Duties & Responsibilities

  • To obey all directions and orders given by the Ship's Commanding Officer, Executive Officer, Second Officer, the Chief of Security, the Deputy Chief of Security, and other line officers of higher than Ensign rank , in that descending order.
  • To work smoothly and efficiently with assigned officers on your duty shift.
  • To avoid the consumption of any substance of a mood-altering nature during a period of 8 hours before scheduled to go on-duty.
  • Weapons shall be worn at all times while on duty.
  • Weapons shall be set on Medium Stun unless otherwise ordered by an officer in the line of command, or unless the ship is on Condition 4, or unless special circumstances pertain making Medium Stun ineffectual or undesirable.
  • In hazardous territory or under perilous circumstances, weapons shall be drawn or be ready to be drawn at all times.
  • Under normal circumstances, weapons shall not be drawn unless danger to life or limb is apparent an imminent.
  • If a weapon is damaged or lost, the fact must be passed to the Master-at-Arms at once.

During Sentry & Patrol Duties

  • To take charge of the assigned post and all areas in view.
  • To guard the post in a military manner, keeping always on the alert and observant of everything.
  • To report all violations of Special or Standing Orders.
  • To maintain communication with the aide in the Security Office.
  • To receive, obey, and pass on to other relieving personnel any Special Orders received by the CSec or Deputy.
  • To talk to no one except in the line of duty.
  • To sound the alert in case of danger or disorder.
  • To call the Csec or Deputy in any case not covered by instructions.

Brief Duty Protocols

There were three types of duties a Security Officer undertook - General Duties, Special Duties, and Ceremonial Duties.

General Duties

Patrol: A Security Officer or team of two patrolled throughout the ship. They received their routes from the CSec or Deputy at the beginning of their shift, in the Security Office. This route was computer generated, striving for both random pattern and minimum redundancy. There were two basic reasons for this; it reduced the element of boredom inherent in the nature of patrolling (and thus minimized errors caused by fatigue), and it eliminated the possibility of a spy or saboteur scheduling his activities safely according to an observed pattern. A regular check-in with the Aide in the Security Office was required every 15 minutes.

If a suspicious circumstance was observed, one was required to contact the Csec or Deputy first before taking action. Phaser was then drawn, setting checked, and one approached quietly and cautiously. If there were two Security Officers, one would move in, and one would cover him. On final approach to the suspicious area, the unofficial rule of patrols: "Shoot first and apologize later" was remembered. A phaser set on Medium Stun couldn't cause permanent injury, and it was better to be safe than sorry. It was preferable that an innocent officer or crewman take an unscheduled nap than the safety of the entire vessel be endangered. Otherwise, the "Sentry & Patrol Duties" above should be reviewed.

Armoury: The Armoury was the Master-at-Arms' domain. Here was where the Master-at-Arms trained and supervised Security personnel in departmental operations , repairs, and protocols. S/he supervised weapons locker access and phaser pistol and rifle deployment, along with noting and tagging those in need of repair. S/he was also qualified to temporarily act as Chief of Security if so ordered. The Master-at-Arms otherwise reported to the Chief of Security and Deputy Chief of Security.

If you had a duty shift in the Armoury, then you were responsible for repairing any weapons which had been damaged and administering records. You could also assist the Master-at-Arms in the training of other Security personnel.

Special Duties

Investigation: Fulfilled the role of a special investigator or detective when dealing with Starfleet matters aboard ship or on a planet. Coordinated with the Chief of Security on all investigations as needed. During an investigation, the Security Officer reported to the Chief of Security.

Away Team: One or more Security Officers usually accompanied any parties into unknown territory.

Scouting Party: An entire squad of Security Officers was usually deployed to scout dangerous or hazardous territory.

Boarding Party: An entire squad of Security Officers was usually the first to beam aboard captured or uncommunicative vessels. Upon establishing that there was no danger or that the situation was under control, they signaled the all clear to the ship, so other personnel could follow.

Brig/Prisoner: If a prisoner was to be interned, the CSec or Deputy would assign a guard. This could be in the Brig, in Sickbay, or in the prisoner's own cabin. The guard would remain with the prisoner until relieved by his replacement, the CSec, Deputy, Executive Officer, or the Commanding Officer.

Locking: On orders of the CSec, Deputy, Xo or CO, a Security Officer would be dispatched to a given compartment to apply Seal Monitors to all doors. Seals could be obtained in the Armoury. See "Sealed Compartments" below.

Arrest: On orders of the CSec or Deputy, a security detail would be dispatched to a given location to physically arrest an individual and conduct him to the Brig, Sickbay, or his quarters as deemed by the officer giving the order.

Sentry: On the orders of the CSec, a security detail would be posted to a particular station or doorway and there advised of further duties. Otherwise, review "Sentry & Patrol Duties" above.

Search: There were two types; Missing Personnel were searched for by a full deck-by-deck search of the ship by a squad of Security Officers. Security personnel in space suits examined the exterior of ship and the surrounding space. Sickbay would standby to receive the injured person. During Intruder Alert , the possible intruders were searched for by a full deck-by-deck security sweep, with isolation forcefields activated, and all Security Officers aboard brought into active duty.

Abandon Ship: On the order of the commanding officer, all Security personnel assumed their pre-arranged Evacuation duties.

Ceremonial Duties

Bodyguard: A Security Officer could be assigned to act as guide for a VIP while the latter visited aboard the ship. The Security Officer escorted the VIP wherever they wished to go, except for restricted or controlled areas. When the VIP returned to his quarters, the Security Officer reported to the Security Office and requested to be relieved.

Escort: A Security Officer could be assigned to act as guide for a visiting Flag Officer aboard the ship, or as escort to one of his own ship's officers on another ship, or on a planet. Number and armament depended on the situation, or as assessed by the CSec or Deputy.

Honour Guard: When a VIP came aboard, an honour guard was deployed to the Airlock, Transporter Room, or Flight Deck to greet him as a measure of respect. If the VIP was the representative of a planetary government, he would be accorded 'Presidential Honours' and the anthem of his planet played. If the VIP was a Flag Officer, he was piped aboard.

Security Officer Host: During a banquet or celebration aboard ship, with Non- Starfleet persons attending, Security personnel were sometimes assigned to attend the function. They wore concealed Type-I hand phasers.

Security Exosuit

Sec-Exosuit-Poster.png

In the wake of the Dominion War , Starfleet R&D evaluators had discovered that standard-issue EVA suits were decidedly lacking in the capabilities necessary to fulfill operations of a more threatening kind. Simply put, they were ill-suited to a combat role. As such, several programs and options as a supplemental replacement were presented and explored, but none were official adopted. That is until early phases of the then newly instituted Tactical CONN Exosuit Program. Project directors involved in that program had theorized about a wider multitude of applications for the design, and after a proposal was drawn up, and concepts completed, the Security-class exosuit was born.

The Security-class exosuit was a low-profile EVA design, intended for use by Starfleet Security and Marine personnel engaged in operations which took place in high-thread environments, particularly under toxic, radiological, and or hard vacuum conditions. It's basic frame was similar to that of the Tactical CONN -class exosuit; with adjustable-size exoskeletal limb and torso capabilities resultant from small overlapping sectional side plating, which dynamically expanded and contracted the overlap distance of its many outer plates, adapting to the wearer's limb length and girth. The plates also offered a varying degree of flexibility for its wearers, having moved in conjunction with body movements during general use.

After the USS Theurgy had arrived in dock at the Aldean Shipyards, and contact established with Rear Admiral Joseph Nerva Anderson; advanced variants of the Security and Tactical CONN classes of exosuit were uncovered via provided backdoor database access. The ships requisitions and Engineering department then went about the process of replacing all previous Mk I exosuits with this new improved Mk II design. Only a few Mk I exosuits were kept in service and storage, mostly for emergency necessity, while a majority were recycled through the replicator system.

The Mk II designs were composed of four layers: closest to the skin was a liquid heat insulation layer, next a pressure-restraint layer, then a micrometeoroid resistant layer which was reinforced with lightweight ablative ceramic sheeting, and lastly additional sectional dura-ceramic ablative armor plating for improved armor capacity. The role of the liquid head insulation later was to keep the wearer's body at a preferred/comfortable temperature. The pressure-restraint layer maintained appropriate internal air-pressure, and was intended to prevent atmosphere from escaping the suit; however, unlike the Tactical CONN -class exosuit, it only provided a fraction of the constriction capabilities which were requirement in order to more effectively serve as a G-Suit. This deliberate limitation was a result of the expectation that Security personnel were less likely to suffer the same high-acceleration stresses that Pilots were routinely subjected too, and allowed a percentile decrease in overall mass and volume of the suit, slightly improving the Security-class exosuit's overall flexibility. The primary outside layer protected its wearer from the extreme temperature changes one might experience in the multitude of environments that exist, cosmic dust particulates, and to a certain extent energy and projectile weapons fire. The final sectional layer covered more common vital-organ locations around the wearer's body and provided a more substantial capacity for weapons damage.

Interwoven into the structure of these exosuits was a synthetic muscular servomechanism and spinal stabilizer column. At the back of the exosuit were the primary pair of low-energy thrusters, which were designed for extended capacity. Additional low-energy thrusters were located in the magnetized hard-shell boots. Yet more small reaction-control thrusters were located throughout key-points of the design as well, allowing for a greater range of dexterous movement. The PM-1 locater beacon on the helmet was fitted with a xenon strobe, capable of generating 9,600 lumens for the sake of visibility during rescue operations . In Mk II designs, stand-alone life support systems would have provided a wearer with oxygen for sixteen-hours instead of the twelve-hour capacity of the previous Mk.I design. However, the exosuits were also outfitted with auxiliary oxygen support systems as a back-up to the primary system, offering an additional ten-hours of breathable atmosphere. Lastly, an emergency battery powered a O2 analyzer and carbon-dioxide scrubber could provide up to four-hours of a supply. All-in-all, the total life-support capacity of the Mk II exosuit measured in at around thirty-hours, a whole ten-hours longer than previous designs.

Utility compartments located at the hips and on the outer-sides of the legs often contained the following items:

  • Magnetic-retaining thigh holster and ammunition container for Type-II Pulse Phaser Pistol and four additional power cells.
  • Magnetic-retaining phaser grenade slots
  • Hard-shell resealable containers for various items; Type-III Pulse Phaser Rifle power cells, flex-restraints, and other essential gear.
  • 20cm retractable parsteel combat/utility Knife

Forearm PADDs

EXOSUITS.png

Whereas the PADD display read-out of the Mk I design of exosuit was a simplified version of the standard-issue Starfleet variety, the Mk II, and more specifically the Mk II designs employed aboard the USS Theurgy were slightly more complex. Melded with a degree of Savi technology as part of their exchange, these PADDs had granted a broader capacity for sensor-dampening, rendering its wearer near-undetectable by traditional and even some advanced sensor sweeps. Both PADDs were integrated into their respective forearms, and were used to a varying effect; generally however, the left-forearm PADD was programmed to display primary suit interface, recording critical navigational instructions, mission updates, communication code frequencies, and other pieces of vital information. During operations , a dedicated circuit could also record the wearer's biological data and serve to provide rapid diagnosis of injury. The right-forearm PADD was generally programmed to connect with a wearer's weapon read-out interface, allowing for better tactical awareness of the weapons' power-level, as well as easier re-modulation of weapon phase harmonics. Both also served as standard issue tricorders.

In the event that the exosuit's wearer was incapacitated, both PADDs would flash-erase all stored information to keep it from being compromised, sparing only biomedical subsystems; alternatively, the wearer could deliberately initiate this security measure with a simple encoded voice commander via his helmet.

Visor Display

The visor of the Security-class exosuit was vastly different from that of the TacCONN-class exosuit. For one thing, there was no need for a 'Through-Visor Display', and the mass and volume that would otherwise be used for that purpose was instead replaced with a number of sensor and short-range navigational system upgrades. The standard package granted low-light vision, as well as thermographic, electromagnetic, weapons fire and life sign tracking. Other features included range-finding, room-mapping and IFF information as well as a camera, the feed of which could be sent to any other suit or to the command post if within communications range for operational oversight, and/or recorded for review or intelligence-gathering purposes.

Exosuit Demonstration

Security access levels.

Every person in Starfleet had Security Access Level. This level was required to obtain certain information along with a code. If an NCO was in a Department Head position, then their rank equivalent to an Officer would have that access level [ie. Petty Officer First Class in a DH position had Level 4 Access. If not in a DH position, then all NCOs had Level 3 Access. There was open access to some material, thus it was not guarded by security lock-outs, and was below level one. The levels are provided below. Level 10 - Commanding Officer and Above Level 9 - Executive Officer Level 8 - Commander Level 7 - Lieutenant Commander Level 6 - Lieutenant Level 5 - Lieutenant Junior Grade Level 4 - Ensign Level 3 - Senior Non-Commissioned Crew, Chief Petty Officer to Master Chief Petty Officer (Non-Department Heads) Level 2 - Junior Non-Commissioned Crew, Crewman to Petty Officer First Class (Non-Department Heads) Level 1 - Civilian Starfleet Personnel

Restricted Access

Aboard the USS Theurgy , there were areas to which access was restricted to authorized personnel. Civilians or NCO-ranking personnel without duties in the area were not allowed to enter. The reason could have been the presence of classified materials, or vital equipment, so that special care needed to be taken to guard against espionage and sabotage. These areas would be closed off, their doors clearly marked with a special emblem. Depending on the Alert Status [Red/Yellow/Etc.], sentries could've been posted to prevent forced access. Regardless, a computer monitored voice recognition scan was automatically carried out. Examples of Restricted Areas included:

  • Main Computer Core
  • Phaser Fire-Control
  • Security Office
  • Pho-Torp Fire-Control
  • Transporter Rooms
  • Main Engineering

Controlled Access

In every ship were areas to which access, while not restricted to authorized personnel, was nonetheless closely monitored. These were areas which were relatively open to the entire ship's complement, but which needed to be watched for the safety of the entire ship. These areas were not marked. Examples of Controlled Areas included:

  • Main Bridge
  • Main & Battle Sickbays
  • Shuttle Bays
  • Fighter Assault Bay

Sealed Compartments

On the order of the CSec, Deputy, Executive Officer or Commanding Officer, any doorway in the ship could be sealed to prevent access to a room by all personnel. Reasons could vary; a VIP might not have wished to be disturbed, a crime scene needed to remain undisturbed, etc. The doorway would be taped shut, across from doorframe to doorframe. To one of the doorframes a Seal Monitor would be attached over a tape end. This would engage the Monitor. The tape acted as a warning to personnel not to enter, as well as an antennae for the Seal Monitor. Should the door be forced open, the breaking of the tapes would alert the Monitor. The red light would flash and all intercoms in the area would sound a klaxon. The Security Office and the Tactical duty console in the Bridge would be notified of a seal breach immediately.

While attached to the doorframe and activated, the Seal Monitor would negate the door's sensor, preventing the door mechanism from opening the door if a crewman stood before it. Depending upon the reason for sealing the doorway, a sentry might have been posted.

Disclaimer Notice

Starfleet Securtiy Emblem used with permission of Gazomg Art - granted Nov 24, 2016

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Security team

SecurityTeamGalileo

Security team aboard shuttlecraft Galileo .

A security team was a group of security department personnel who normally worked together as a group.

History and specifics [ ]

In the Federation Starfleet in the 23rd and 24th centuries , security teams were part of the staff structure of starships and outposts .

Two security teams were deployed from the USS Enterprise -A in the year 2288 . One team, of which Dietrich was a memeber, accompanied a Federation medical team to the planet Datugad . Hikaru Sulu amd Pavel Chekov , without proper orders, ordered another team to accompany them on the shuttlecraft Galileo to rescue the first groups from a hostage situation. ( TOS comic : " So Near the Touch ")

On Voyager , Walter Baxter was part of a security team. He became separated from his team by a spatial distortion in the year 2372 . ( VOY episode : " Twisted ")

Star Trek: Every Chief Of Security Ranked

Which chief of security ranks the highest?

Star Trek Security

In order to be a good chief of security on a Starfleet vessel, you have to have many key skills - bravery, patience, compassion, just to name a few. These people are on the front line against any potential threats and responsible for the safety of everyone aboard the ship. They must remain vigilant at all times, ready to act at a moment's notice.

These people are as vital to the ship as anyone.

Through the course of many Star Trek movies and TV shows there have been a multitude of Chiefs of Security, but for the sake of brevity we will only look at the chiefs of security for "main" ships in the Star Trek universe. This list will also not explore any Chiefs of Security from mirror universes.

But who is the best of that bunch?

9. Ellen Landry

Star Trek Security

Ship: Discovery

Ellen Landry may have been a fantastic Chief of Security, but unfortunately we’ll never know. Serving in the role for only two episodes of screen time before being killed by the alien ‘Ripper’, there isn’t enough evidence to say whether she was good at the job.

Because of this, she must be rated in last place.

Hi, I'm Rhys, aspiring author and WhatCulture writer!

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Published Sep 2, 2012

And The Best Chief Of Security Officer Is...

star trek security team

For our latest StarTrek.com poll, we asked “Who was the Best Chief of Security Officer?” Thousands of fans replied and the winner was… Worf, who nabbed 44% percent of the vote. In order after Worf were Odo with a very respectable showing of 32 % and then, dropping off precipitously, Tuvok (13%), Pavel Chekov (6%) and Tasha Yar (5%). Here are some fan comments:

star trek security team

“Worf! No one swung a bat'leth like him!” – James B. “Worf was, by far, the better officer in Starfleet, but Odo was, by a narrow margin, better at the particular role.” – Bill Wellman “I'm all about Odo. Worf was good, but the relationship between Odo and Quark (security and crook) was awesome.” – Gage Johnston “Odo/Worf (Tie)” – Charles Baxter “Tasha Yar!!! That chick could definitely kick ass!” – Stephan Burns “Tuvok, of course! The others were terrible Security Chiefs!” -- Gerald Holder “No Malcolm Reed?” – Randy Mong

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Updates in Release 70.1

By Bek 10 September 2024

star trek security team

Commanders,

The following improvements were included in today’s 70.1 patch.

Gorn Eviscerator

Ops range requirement.

Directly following player feedback, changes were made to the Ops requirements for using the Spatial Rip. The changes made can be found in the table below:

star trek security team

*changes noted in orange

New Refit: Spectre

star trek security team

A new refit for the Gorn Eviscerator is coming this week!

star trek security team

The new Spectre Gorn Eviscerator refit is coming to Star Trek Fleet Command and has the ability to Increase Isolytic Damage by 40% at Ops 40 (it scales based on your Ops level, reaching 100% at Ops 70) and Critical Hit Damage by 75% for your ships that traverse a Spatial Rip.

This buff will have a duration ranging from 60 to 134 seconds (scales per level), and will last for that amount of time after using a Spatial Rip with any of your ships once the refit is unlocked.

Other Improvements

G6 Solo Armadas and Q’s Trials

star trek security team

G6 players will be happy to learn that an improvement was made to exclude G6 Solo Armadas from Q’s trials! Happy hunting, commanders!

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Memory Alpha

Lt. Leslie, killed by a dikironium cloud creature on Argus X in TOS: Obsession; he later recovered

Enterprise security officers attack Nomad

Two redshirts in TOS: The Changeling, attack the hostile Nomad ...

Enterprise security officers attacked by Nomad

...only to be killed for trying...

Carlisle and security lieutenant attack Nomad

...before it kills two more

See the List of Starfleet casualties for a complete summary of crew losses.

In the era regularly depicted in Star Trek: The Original Series , red uniforms were worn by members of the operations division . The duties they normally performed were in security , engineering , or other Support Services (such as communications officers , administrators, and yeomen ) aboard starships and starbases .

Of these, the security personnel were quite expendable, because the Security And Tactical Division was an inherently high-risk assignment. TOS : " The Changeling " and " The Apple ", in TOS Season 2 , both featured four security redshirts dying in each episode. "The Changeling" has the most anonymity involved; all but one of the redshirts that die are unnamed ( 1 - 2 - 3 ), the other being Carlisle . (The Nomad probe, after its merger with the Tan Ru probe, also "killed" Montgomery Scott, but was kind enough to restore him at Kirk's request.)

In "The Apple," Kaplan , Marple , Hendorff , and Mallory were all on one security team , killed one-by-one by the dangers of Gamma Trianguli VI .

In " Obsession ", the dikironium cloud creature kills three security guards that are shown, all in red shirts, including Ensign Rizzo . One redshirt, however, is lucky enough to be transported to the Enterprise in critical condition. (The creature also kills one crewman aboard the ship, but the precise color of his shirt is never shown.) One of the vampire cloud's victims does not quite count – Lt. Leslie would have been a fourth redshirt killed in the outing, but a mention of him surviving was cut from the episode's final edit. He clearly appears in later episodes, so it is probable that he either has an identical twin brother, perhaps even two identical triplet brothers or three identical quadruplet brothers, or that he did indeed survive the attack.

In " By Any Other Name ", the first female redshirt to die was Yeoman Leslie Thompson . (The infamous "Get A Life" sketch from when William Shatner hosted Saturday Night Live makes her being reduced to a polyhedral shape, which then gets crushed, thereby killing her, one of its jokes.)

TOS : " Where No Man Has Gone Before " is the first to feature a redshirt and has the most associated deaths; twelve crew people were lost, nine of whom died instantly at the galactic barrier , and three more of the twelve victims perished in events at Delta Vega . We saw only the latter three die on screen, but we know that none of them were technically redshirts, as there were no red uniforms of the design they used in that episode, reused from TOS : " The Cage " (which, itself, featured three off-screen deaths). The operations division was wearing beige (probably described officially as "sand") at this point.

TOS : " The Tholian Web " showed the USS Defiant crew dead, with much being redshirts, making it the only non- Enterprise ship to showcase redshirts.

Dern corpse

As portrayed in TNG: Genesis, Ensign Dern died in 2370

DS9 cmd crewman 6

A DS9 crewman killed in 2371, as seen in DS9: Civil Defense

None of the officers were really killed in Star Trek: The Animated Series , but Star Trek: The Next Generation introduced a new twist to the "redshirt" lore, as the uniform colors switched and operations division wore the gold, or rather bronze, uniforms while the command division took on the red shirts. They also became likely to die; a theme of crew deaths was dominated by the continuous loss of their conn officer . Lieutenant Torres probably survived TNG : " Encounter at Farpoint ", but the TNG era lost Haskell , Monroe , Dern , Nell Chilton , Hawk , and Branson . Notably, Haskell, despite manning the conn officer position, wore command division red.

Non- Enterprise crew redshirts hardly fared any better, demonstrating an alarming propensity for being killed, possessed and/or otherwise coming to bad ends. Notable examples included Captain Tryla Scott , Commander Dexter Remmick , and the entire Senior Admiralty at Starfleet Command , who were taken over by alien parasites in " Conspiracy ". Admiral Mark Jameson was killed by a de-aging medicine overdose he administered to himself in " Too Short A Season ", Captain Donald Varley was blown up in the USS Yamato in " Contagion ", Calvin Hutchinson was killed by a renegade Arkarian in " Starship Mine ", Admiral Erik Pressman was arrested in disgrace for violating the Treaty of Algeron in " The Pegasus ", and Admiral Dougherty was murdered by his Son'a co-conspirators in Star Trek: Insurrection .

The only TNG episodes to feature death in large numbers had to do with the Borg . TNG : " Q Who ", " The Best of Both Worlds ", and " The Best of Both Worlds, Part II " noted eighteen off-screen deaths, although the latter probably totaled a few more in later scenes.

The Security And Tactical Division remained a high-risk assignment in TNG, despite their change to the gold/bronze color. Natasha Yar , the first Chief of Security of the USS Enterprise -D, was killed by Armus very early in the series (namely, in TNG : " Skin Of Evil ").

The Star Trek films kept the crew losses low for the most part, but the TOS era installments were dominated by redshirt deaths, as the dominant uniform style featured all personnel wearing red. Star Trek Generations noted that crew losses from the destruction of the 1701-D were low. However, Star Trek II: The Wrath of Khan , Star Trek: First Contact , and Star Trek Nemesis all featured scores of battle-related crew deaths. As noted, the The Wrath of Khan losses were all redshirts, but the TNG losses were more varied, while continuing their pattern of conn officer attrition. It should also be noted that Spock and Kirk died in The Wrath of Khan and Generations , respectively – and in each movie, the officers wore red uniform shirts.

Star Trek: Deep Space Nine featured many security personnel – such as Ensign Gordon in DS9 : " Rocks and Shoals " – and engineers dying, sometimes in large numbers. However, while this maintains the tradition of TOS's most dangerous areas to work, these officers wore yellow shirts by this era. There was no pattern of redshirted crew loss until command officers were noted as dying in the war story arcs that dominated the last half of the series. However, the first known redshirt death on DS9 came when an unnamed officer was killed in Ops by the Cardassian counter-insurgency program in " Civil Defense ". The redshirted conn officer of the USS Defiant also was killed during the ship's first battle with Dominion forces, in " The Search, Part I ". Another good example of typical redshirts on DS9 can be seen in " Empok Nor ". In the Dominion War especially, entire fleets of starships were biting the dust, indiscriminate of shirt color.

Stadi

Lt. Stadi died at her post in VOY: Caretaker

In Star Trek: Voyager , the crew members who initially died on screen were wearing red uniforms, such as Stadi (who was another conn officer) and Cavit . However, over the seasons of Voyager , it became clear gold was a dangerous color in the Delta Quadrant , with most officer victims who died in the series doing so while clad in gold uniforms. Because USS Voyager had no way to replace crew, the only massive number of deaths took place in alternate timelines , with the two exceptions being the first episode, in which a large number of the senior staff were killed when the Caretaker's array displaced Voyager , and a situation in the second season episode " Deadlock " wherein both the crew and the ship were duplicated, with one of the Voyagers being destroyed not long after, along with its entire crew.

In Star Trek: Enterprise , more engineers and MACOs were lost than officers from any other division. In the case of the MACOs, this was consistent with their evolution into the Starfleet security forces. Both branches wore red as a department color (although MACOs seemed to wear splatter camouflage more than anything).

Olson's death

Engineer Olson falls to his death

Red shirt deaths

Multiple redshirts killed by Manas

In the rebooted continuity beginning with the film Star Trek , all Starfleet Academy cadets wear red. However, Enterprise Chief Engineer Olson , prominently wearing a red space diving suit, became the first notable redshirt death in the alternate reality , as depicted in the aforementioned film.

In Star Trek Into Darkness , Kirk tells Hendorff and another security officer to "lose the red shirts" for their mission to Qo'noS to prevent them from being identified as Starfleet officers. Doing so apparently helps, as neither officer dies during the mission. At another point, Kirk tells Chekov to don a red shirt when he's replacing Montgomery Scott , which Chekov shows obvious reluctance to.

In Star Trek Beyond , multiple redshirts are killed in the Battle of Altamid . As swarm ships lodged in the Enterprise hull, boarding parties, led by Manas , were sent aboard and killed numerous crew members. Several crew members were also left " drained " of their life signs in attacks from Krall .

Appendices [ ]

See also [ ].

  • Star Trek parodies and pop culture references

Background information [ ]

Enterprise security lieutenant 6

Writer David Gerrold

Mike Sussman as a redshirt

Writer/Producer Mike Sussman

David Gerrold has often joked that the character he played in DS9 : " Trials and Tribble-ations " must have been the luckiest redshirt ever, to have lived long enough for his hair to have turned gray. ( citation needed • edit )

Star Trek: Enterprise producer and writer Michael Sussman , a longtime fan himself, fulfilled a lifelong dream by putting on an original series red shirt to portray a dead crewman aboard the USS Defiant in " In a Mirror, Darkly, Part II ". Sussman's trousers were the same ones worn by Gerrold during his DS9 cameo some eight years prior (Gerrold's name was stitched in them). Sussman's TOS -style boots had been worn previously by Avery Brooks .

"RedShirt" is the default player's name in the multi-player portion of the game Star Trek: Voyager - Elite Force .

Issue #13 of IDW Publishing 's Star Trek: Ongoing comic series, " Hendorff ", explores how redshirts perceive themselves.

A recent talk at New York's Museum of Mathematics entitled "Star Trek: The Math of Khan" explored the probability that redshirts are more likely to die in TOS . By determining how many redshirts were aboard the ship at any one time, they were able to figure out though 58% of the dead were redshirts, only 10% of total redshirts died, as opposed to 18% of gold shirts and 6% of blue shirts. As for those in security positions, 20% died. [1]

In his review of Star Trek: First Contact , Star Trek author Keith R.A. DeCandido describes Lieutenant Hawk 's character as the film's "redshirt". [2]

Cultural references [ ]

The icon of the doomed redshirted crewman has to an extent nestled itself in the awareness of the general public and has been translated into a number of other pop culture and literary media and parodies .

FoxTrot red shirt

Redshirt gingerbread cookies

One of the comics features Jason Fox offering his sister Paige gingerbread men decorated with Star Trek uniforms, all in red.

Futurama, Where No Fan Has Gone Before, Welshie dead

On Futurama , redshirted engineer Welshie was killed

Happy Tree Friends to be added

Further reading [ ]

  • "Under the Microscope: He's dead, Jim", Star Trek: The Magazine  Volume 1, Issue 11 , March 2000, pp. 42-43; A lighthearted analysis of just how many redshirts were killed in the making of the Original Series .

External links [ ]

  • Redshirt at Wikipedia
  • Redshirt at TV Tropes
  • Redshirt at Lostpedia
  • Star Trek Death - a pictoral analysis of TOS crewmen deaths
  • 1 USS Enterprise (NCC-1701-G)
  • 3 Daniels (Crewman)

IMAGES

  1. Soldier: Starfleet Security (TE)

    star trek security team

  2. Image

    star trek security team

  3. Star Trek: Every Chief Of Security Ranked

    star trek security team

  4. Star Trek Online Tactical, How do Security Team?

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  5. Security Chief

    star trek security team

  6. Image result for starfleet security

    star trek security team

VIDEO

  1. Star Trek Online

  2. Star Trek Online Tactical, How do Security Team?

  3. Star Trek Picard Season 3: CG Supervisor Reel

  4. Star Trek Online

  5. Star Trek INtakes: Security to the Transporter Room

  6. Security measures

COMMENTS

  1. Security team

    A security team, also known as a security detail, security detachment, security squad, or armed detail, was a squad of security personnel. They are usually assigned aboard major Starfleet starships, and carry weapons such as phase-pistols or phasers. Security team assignments included: guard duty, responding to and neutralizing threats to ship's security, and security or search operations on ...

  2. Starfleet security personnel

    Starfleet, Starfleet Security: Amaro Andrews Ayala Barnaby Burke Burrows Carlson Chekov, Pavel Collins Compton Corelki D'Sora, Jenna Daniels Dickerson Durst, Pete Eddington, Michael Evans Fields Foster Freeman Galloway Garrovick, David Giotto Grant Harris Hendorff Jackson Jimenez Johnson Josephs Kaplan Kelly, Morgan Kelly Kirk, James T. Lang Larson Latrelle, Mark Leslie Lewis Lopez Marple ...

  3. 11 Star Trek Security Chiefs Ranked Worst To Best

    10 Rok-Tahk - Star Trek: Prodigy. The youngest Security Chief in Star Trek history, Rok-Tahk (Rylee Alazraqui) took on the assigment when she and her young friends commandeered the USS Protostar. As Brikar, Rok-Tahk's intimidating size and great strength make her an ideal Chief of Security on the surface. However, Rok-Tahk's true talents lie in ...

  4. Security

    Starfleet Security was one of the oldest institutions with its origins dating back to Earth Starfleet, responsible for safeguarding the Federation from internal and external threats, for conducting criminal investigations, and for guarding Federation facilities. [Source: Memory Alpha] Starfleet Security was also the armed special forces of the fleet. . Duties ranged from putting yourself ...

  5. Security team

    Sci-fi. Star Trek. A security team was a group of security department personnel who normally worked together as a group. In the Federation Starfleet in the 23rd and 24th centuries, security teams were part of the staff structure of starships and outposts. Two security teams were deployed from the USS Enterprise-A...

  6. Starfleet Security

    Starfleet Security was an agency in Starfleet. This agency was one of the oldest with its origins dating back to the United Earth Starfleet. The agency was located at Fleet Operations Center in San Francisco, Earth, Sol Sector. The agency was responsible for safeguarding the Federation from internal and external threats, for conducting criminal investigations, and for guarding Federation ...

  7. In Star Trek TOS, who is security chief, and how does the department

    Lt. Dickerson, Security Officer, SYE 596-872. Lt. Rand, Head Yeoman, CY 080-495.] The revised USS Enterprise Officer's Manual (1980 edition, co-written with future TNG & DS9 Head of Art Doug Drexler) written in the wake of the success of Star Trek II indicates that Chekov took charge of Security following Giotto's retirement.

  8. Redshirt (stock character)

    In Star Trek, red-uniformed security officers and engineers who accompany the main characters on landing parties often suffer quick deaths. [3] [2] The first instance of what now is an established trope can be seen in the 1966 episode "What Are Little Girls Made Of?" [4]Of the 55 crew members killed in the series, twenty-four were wearing red shirts, compared to fifteen who had unconfirmed ...

  9. Star Trek Glossary: Every Starfleet Rank And Job Explained

    Odo (René Auberjonois) served as chief of security on "Star Trek: Deep Space Nine," but he wasn't a Starfleet officer. He worked for the Bajoran government, and they implemented a different ...

  10. Why are Starfleet Security officers always so bad? : r/startrek

    The funniest example of Starfleet's inept security is Worf constantly getting disarmed. It's at it's maximum hilarity in Man of the People where he just has this "I give up" face like as if he was trying to play Mortal Kombat for the first time with his older brother who keeps getting flawless victories. 2.

  11. Tasha Yar

    Chief Security Officer. Rank. Lieutenant. Natasha " Tasha " Yar is a fictional character that mainly appeared in the first season of the American science fiction television series Star Trek: The Next Generation. Portrayed by Denise Crosby, Yar is chief of security aboard the Starfleet starship USS Enterprise -D and carries the rank of lieutenant.

  12. Star Trek: Every Chief Of Security Ranked

    CBS. In order to be a good chief of security on a Starfleet vessel, you have to have many key skills - bravery, patience, compassion, just to name a few. These people are on the front line against ...

  13. The Cerritos Security Team vs Betazoid Diplomats

    Star Trek: Lower Decks streams exclusively on Paramount+ in the U.S. and is distributed by Paramount Global Content Distribution. In Canada, it airs on Bell Media's CTV Sci-Fi Channel. The series will also be available to stream on Paramount+ in the UK, Canada, Latin America, Australia, Italy, France, the Caribbean, Germany, Austria, Switzerland, Ireland and South Korea.

  14. Is it still possible to summon security teams? : r/sto

    Example:Reman Troopers from the Romulan line. I believe they can receive buffs from your captain too. Forget the level but Tactical can call down security teams after a certain level. Reman/Romulan Troops, Bajoran Shard and for limited maps, the Catian reinforcements are handy. I've got a Lv 60 Engineering and am working on a lv 20 Tactical ...

  15. Operations division

    The operations division was the corps of officers and crewmen within Starfleet who specialized primarily in the positions of Security, Engineering, and Ops. (DS9: "The Adversary", "Hippocratic Oath"; TNG: "Lower Decks"; LD: "Envoys", "Trusted Sources") At times, other departments such as communications, helm, and navigation were assigned to the operations division. Members of the operations ...

  16. Effective security teams : r/startrek

    The real reason for ineffective security teams is that if Starfleet security was in any way competent, something like a quarter of Star Trek episodes wouldn't make sense. It's a convenient excuse to let the plot happen.

  17. And The Best Chief Of Security Officer Is...

    By StarTrek.com Staff. For our latest StarTrek.com poll, we asked "Who was the Best Chief of Security Officer?". Thousands of fans replied and the winner was…. Worf, who nabbed 44% percent of the vote. In order after Worf were Odo with a very respectable showing of 32 % and then, dropping off precipitously, Tuvok (13%), Pavel Chekov (6% ...

  18. Chief of security

    The chief of security (also known as security chief, head of security, or chief security officer) was the officer in charge of security aboard a starship or starbase. In the United Earth Starfleet, the armory officer was in charge of a ship's security division. In the 2270s, the role of security chief was combined with that of the chief tactical officer. These officers were also in charge of ...

  19. Updates in Release 70.1

    The new Spectre Gorn Eviscerator refit is coming to Star Trek Fleet Command and has the ability to Increase Isolytic Damage by 40% at Ops 40 (it scales based on your Ops level, reaching 100% at Ops 70) and Critical Hit Damage by 75% for your ships that traverse a Spatial Rip.. This buff will have a duration ranging from 60 to 134 seconds (scales per level), and will last for that amount of ...

  20. Security officer

    A security officer or security guard was an officer whose duties were to provide security or perform guard detail. The head security officer was generally known as the chief of security. In 2366, Captain Jean-Luc Picard received a message from the security officer of the Klingon warship IKS Bortas. (TNG: "The Defector") The Rakhari Croden told Constable Odo, with fear and hate, about the ...

  21. Star Fleet and a lesson on poor security : r/startrek

    Star Fleet and a lesson on poor security. Star Fleet lacks a good ship side security team. Every time a ship is boarded it always seems that it is taken over within seconds even without enemy's beaming to the bridge. They lack proper defenses against boarding action and access to vital areas of most federation ships are not locked via ...

  22. Redshirt

    Redshirt is a term used by fans and staff of Star Trek to refer partially to the characters who wear red Starfleet uniforms, and mainly to refer to those characters who are expendable, and quite often killed, sometimes in great numbers, often security guards. They are the unlucky victims of attacks and sicknesses. Some redshirts could have referred to a lucky set of crew members with ...